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Wednesday
Jan042012

CreaVures: The Nest (Sept. 2011)

A social game version of the CreaVures puzzle platformer game, which was created for the Taiwanese game market. The game combines aspects of social games like CityVille, with players building and maintaining a nest for their Creavure. Players also can gain access to the levels from the platform game by completing missions in the social game, or through micro transactions.

For the game I was the sole game designer on the game until the last month of development. I designed the game's economy, designed and wrote most if not all the mission text, designed the player level progresion among other things.

I also created a number of new social mechanics for the game to help provide players with more interesting social interactions, the most popular being an idol that players could attempt steal from each other through an auction system. When they placed the idol in their Nest it increased the output of their plants and buildings, and thus was rather valuable to have.

I also had to coordinate with the games producers, programmers, and marketing team which were all located in Taiwan.

CreaVures: The Nest (in Chinese) click here